Omar
omarwiki.png

Name: Omar Devon Little
Known As: (variously) Omar, Omar the Terror, "Oh fuck Omar's comin'," and "that fucking faggot took the stash again"
Age: 34
Occupation: Robbing drug dealers
Hometown: Baltimore (native world)
Weapon of choice: Shotgun for business and intimidation, .45 for self-defense, and whatever gun is convenient for…other purposes


Background

Compared to many of Nexus City's inhabitants, Omar has had an unremarkable life: born in the projects of Baltimore, raised with his brother by his grandmother, dropped out of the school system after middle school to take up a life of drugs (though he never used) and crime (though he was more careful than most criminals).

Not long after he turned twenty, he finally grew fed up with wasting his cleverness, resourcefulness, and patience in the service of petty dealers. All the same, he was far too enamored of the game to truly leave it, and becoming a law-abiding citizen would have required that he swallow his pride enough to tie himself down to society. And as much as he admired the values and decorum of polite society, he was far too proud to reduce himself to simply a part of it.

So instead of pledging his loyalty to any institution on either side of the law, he struck out on his own—staying with the game, but on his own terms. For nearly a decade, he made a career out of robbing the drug dealers of Baltimore's streets, occasionally getting in trouble, a few times taking a bullet, once in a while doing time in jail, but always coming back again.

Every so often, though, his luck would run out and he'd be forced to flee Baltimore to D.C. or New York while waiting for things to cool down back home. It was pure luck that landed him in New York the one such time when the rifts first opened, and more luck (not to mention his less-than-squeaky-clean police record) that got him caught and injured when he tried to flee the quarantine. By the time he'd recovered enough to try again, the quarantine was even more strictly enforced, and he decided to stay a while, until it went down.

It never went down. By now, Omar could almost certainly book himself passage out of the DMZ and back to Baltimore if he put his mind to it, but he's spent nearly five years establishing himself as a force to be reckoned with in the lawless uptown of Nexus City…and besides, it's interesting here. So he stays.


Personality

Omar is impeccably polite, courteous, and clean-spoken. A criminal he may be, but he has a deep fondness for the kindnesses of society. Indeed, should you meet him outside the territory of the gangs, only his perfectly poised, wary, frighteningly confident demeanor and, if you caught a glimpse of it, his gun would give him away as anything but a perfectly respectable citizen.

It helps that he limits his criminal activities to others involved in what is seen as "the game" of drugs (and all the various other amenities that are smuggled in along with them in Nexus City). As far as he is concerned, only fellow "players" are valid targets for his theft and the violence that often goes with it. The vagaries of life in Nexus City can mess with his perception of who's in the game and who isn't, but he tries to work around that, and should he wind up hitting someone who turns out to not be the player he thought they were, he invariably finds a way to apologize.

Omar will never put his gun to a law-abiding citizen. Ever. He just wishes it were easier to tell what constitutes a "law-abiding citizen" in Nexus City.

He is a quintessential badass. He plays by his own rules, sticks to a firm moral code of his own making, takes care of his people, knows the streets like the back of his hand, makes good on his threats, never gets caught slipping, and does not give a damn what people think of him so long as they fear him. As a bonus, he has a dramatic facial scar.

He is also, occasionally, kind of a sap. Of his loot, drugs and all, he sells and barters only what he needs to get by and store up a small savings, giving the rest away freely. He is stupidly loyal to the point of physically torturing himself when he allows harm to come to someone under his care. He is afraid of falling in love again, but remains nauseatingly cuddly with his boyfriends.

He sometimes worries that this city is making him go soft. If he's not careful, next thing he knows he'll have friends.


Advantages

Streetwise: Calling Omar "streetwise" is similar to saying that an ace pilot is capable of flight. It's not technically inaccurate, but it fails to convey the full extent of the situation.

Suffice it to say that if it's something you pick up on the streets, Omar knows it, and better than most.

Observant: Omar notices things. Pretty much everything, actually. If something is going on, especially uptown where he makes his shifting home, it is very difficult to hide it from him.

Patient: Omar really does not care how long it takes him to learn the information he needs or pin down the details of a plan. He will quite happily stake out a place for hours a day, days on end, before hitting it. Should he be given a reason, he will have no problem turning this perseverance to matters other than crime, as well.

Intelligent: Omar is an excellent lesson in not looking down upon the underclass. He is extremely smart and resourceful. Give him a situation and he will come up with a plan to match it.

Notorious: A reputation is a good thing to have, and Omar has always enjoyed having one. After five years of executing his careful, frightening raids on stashhouses run by the various gangs of uptown, his name is known throughout the streets there. Even the junkies know that he's not to be trifled with (although on the flip side, they also know he'll give them free drugs if they can't pay). In most of uptown, Omar can send people fleeing behind their doors just by walking down the street whistling "The Farmer in the Dell."

Charming: He really is, and he knows how to use it to his advantage, too. On the rare occasions when he does have to go up against law-abiding citizens, this is the one weapon he'll allow himself to use.

Well-Supplied: In a normal city, Omar's loot would consist of drugs, cash, and the occasional bling. Here in Nexus City, drugs are no less legal than anything else, so while dealers in uptown still devote the most muscle to protecting their old addictive product, they also sell it side by side with other, more mundane items. Cigarettes are the most popular of these, although coffee is also right up there; chocolate and non-temperate fruits (especially citrus) are common as well. Dealers rarely sell ammunition, but they usually keep it around close by enough that Omar can lay hands on it as well. Various other luxury items such as jewelry and toiletries sometimes wind up in dealers' possession too.

As a general rule, any item that finds its way into the dealers' hands, be it through rift-hopping or blockade-running, has a good chance of winding up in Omar's shortly thereafter.

Dangerous: This one is kind of a given, but Omar knows how to fight. There's certainly no training involved, but he's been keeping himself alive and, occasionally, his enemies not alive through violence for long enough that he's gotten pretty good at it. He's quick and strong and he knows how to use a gun. How to use most guns, actually. He could probably use improvised melee weapons and knives if it came down to it, but he really prefers to keep some distance between him and his opponents.


Disadvantages

In Danger: For an utterly unpowered human being, Omar puts himself in a lot of danger on a daily basis. While he's an extremely careful man, to the point of never going out in public without a gun and wearing body armor while out for a stroll, there's only so much ordinary mortal caution can do when faced with the more powerful beings that come through the rifts. And, of course, there's always the chance that the less fantastical dangers Omar faces may someday catch up to him.

Hunted: Remember that bit about "never going out in public without a gun" and "wearing body armor while out for a stroll"? There's a reason for that. Pretty much every dealer in uptown, not to mention any allies they might have in the more respectable parts of Nexus City, hates his guts and wants nothing more than to see him dead. If they ever found a way to track him down and corner him when he wasn't expecting it within the rules of the game, he would be a dead man.

Loyal: While Omar does not precisely have friends, he does have people who work with or for him (a group that usually also includes whoever he is sleeping with at the time). He will rarely if ever actually open up to them, but he nevertheless considers protecting them to be a very important responsibility of his. A particularly ruthless foe can use this to manipulate him—although they can also expect to suffer repercussions for it afterwards.

Needs Control: Control is Omar's byword, starting first and foremost with self-control. From his flawless self-discipline flows his casual command of the situations around him. But compromise his ability to accurately predict and thereby handle a situation…or worse, his ability to handle himself…and he'll crash far harder than most.

Honorbound: Omar's moral code is absolute. He only robs dealers, he takes care of his people, and he never puts his gun to a citizen. Unfortunately, a lot of the people around him don't set such rules for themselves, which makes it easy for them to take advantage of the fact that he does. That is, if they're willing to deal with the consequences.

Proud: It is arguably simple pride that has led Omar into such a dangerous, marginal life. So in that sense, it's screwed him up more than anything else. But in a day-to-day sense, it's also something that can force him into unfortunate situations that he'll then refuse to back down from.


Associates

  • Largely sees eye to eye with Pete Wisdom; supplies him with cigarettes ever since a certain retrieval mission (which he doesn't talk about)
  • Will work with Squall in return for Honey Nut Cheerios
  • Keeps Orient supplied with coffee ever since the aforementioned retrieval mission
  • Has an inexplicable fondness for Six and makes a point of protecting her
  • Thinks that a catboy is fine too

Bonus Material from Youtube

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